Welcome to a lush universe with a mix of adventure, humor, and magic! There, you'll encounter terrible creatures and meet the most renowned warriors in the World of Twelve.
An old Eniripsa turned her house into a refuge for injured or lost pets. Most are abandoned pets (accidentally or not) that she rescues and cares for with boundless love. Her house is the SPCA of the World of Twelve! Once they're back on their paws, she sells them on to adventurers looking for healthy pets. Everyone feels at home at Granny's, so much so...
Days go by at the shelter, but no two are ever the same… especially since someone replaced Granny's glasses with a fake pair! Blind as a bat, the old Eniripsa soon starts stumbling into one crazy catastrophe after another. It's a godsend for Peki Peki's clan, which declares war on Roomh's clan. As the shelter degenerates into a full-blown war zone, Tanuk...
Arty and his friends have finally managed to escape from Brakmar by teleporting to gods-know-where. Goultard appears to have been deeply affected by recent events and his changing personality still has plenty of surprises in store for his friends. Our heroes land in a mysterious village that has been totally abandoned. Unfortunately for them, its only...
The city of light needs its King now more than ever! There's not a minute to lose! Clustus and his son-in-law Galgarion need to take Bonta back. Isletate won't be able to convince them to stay and free his village from Shadofang. Not that it matters: Arty's getting ready to offer his support to the vampyre, with the reluctant help of Goultard. It looks...
Hyrkul has led the shadow troops into victory with all guns blazing and all seems lost for Bonta. But the demon Midnight, summoned by Lethaline Sigisbul, suspects that something's amiss… and calls on the god Xelor! As for Arty, Vald and Isletate, they're going to have to go up against Katar and Shadofang…
A casino is an Ecaflip's dream! Except when the region's boss is none other than Baraka, a big spender holding all the cards and a confirmed lucky devil! Exact opposites, the two Ecaflips nevertheless seem to be strangely linked by their weapons: They each have a black and a white sword… It can't be a coincidence! Perhaps the blades haven't revealed all...
Who will win at Hold'em Kamas Poker? Dodge is facing difficulty against a Baraka who's sure that Ecaflip's on his side. Will he be able to turn the tide, or will he be fleeced out like a young Gobball? For their part, Arty and Goultard find themselves cruising on a Kralove's back, sailing off toward new adventures. This excursion will lead them to a...
Lost somewhere in the Masqueraider mountains, Arty and Goultard suffer the wrath of Yen Adertal, nicknamed the Intrepid, who they unintentionally insulted. And if there's one thing a masked Masqueraider can't stand, it's losing face! Looks like a fight's brewing… But be warned: The old man is more twisted than he looks, and his mask changes might unsettle...
Oblivious, Arty and Goultard are in the hands of Anozer Morld, the terror of the Masqueraider mountains. Furious, he seems to have made his mind up to take a bite out of our heroes and, at the same time, settle his old dispute with Yen Adertal, their guide. Add dangerous relations and a terrible curse that could lead to the destruction of the World of...
This time, the gods are invited: Iop, the most turbulent divinity in the Dofusian pantheon, is actually at the heart of a terrible threat hanging over the World of Twelve. Will he be able to fix his mistake by taking down his secret son, Goultard's terrifying half-brother? It would be more than a good idea, if the world wants a future…
Nobody can hold off Soft'Orn, not even the god Iop… After a few battles that are quickly won by the monster, Goultard, Arty and Iop are thrown from the top of the Masqueraider mountains. Luckily, Dodge's Royal Baraka happens to be passing through and picks them up. Our heroes quickly recover. They don't have much choice, because there's no time to lose!...
After the magnificent ass-kicking they got from Soft'Orn, Arty and Goultard return to Bonta to get some expert advice from Clustus, the King of the White City. The verdict's clear! Faced with Soft'Orn's divine power, there's only one solution: They're going to need to get their hands on all six Dofus. Luckily, Arty and Goultard will be accompanied by some...
The Jellix King has been hit by a terrible curse! He's forced copulate incessantly to appease his insatiable impulses and his uncontrollable libido. The region is in danger of collapsing under all the baby Jellies if nobody fights the curse clearly linked to the kidnapping of the fearsome warrior Crail. Determined to find his grandfather and help Jellix,...
In Bonta, everything's going wrong! While Vil Smisse is living happily in Clustus's prison, Arty, Gou and Cie find that Lily's be taken prisoner. Since when has the big-hearted Eniripsa been a traitor? The threat of Soft'Orn is growing stronger each day and chaos is ensuing. The Dofus are the only solution. Nothing less than the dragon eggs with...
Five more magic Dragon eggs to find, and the spirits of Arty and his friends are already flagging… They don't have much time left before Soft'Orn attacks the largest cities in the World of Twelve. It's going to take all of Lily's goodwill to get our heroes to head for the mountains where the Turquoise Dofus is located…
The quest for the six Dofus seemed to be fraught with pitfalls, but Arty and his friends get their second egg without any violence and gain some new friends to boot. But when it's time for them to part ways, a huge damn gives way and sweeps away everything in its path, both village and people. The third Dofus gets a little further out of reach, and...
There's obviously strength in numbers… Unfortunately, our heroes have gotten separated in the gory cities with an Enutroid hot on their heels! Just when they thought they had reached their next opponent, Ala Babi, himself the keeper of a Dofus, waits patiently behind the door of 1001 keys to confront them…
Finding the Dofus is not the difficult part; using them properly, that's what's bugging Arty now… Now that the six Dofus are together, how can you resist the urge to use them for personal gain? To find the answer, our hero has no choice but to leave his acolytes to go and face his own brothers, the dragons…
Goultard and his friends face off against Katar and his army of living dead! During this time, Arty has finally reached his brother dragons, and he faces them one by one in a series of five trials… Failure is not an option, especially if he wants to come back with a Dofus in his pocket!
Goultard and his friends face off against Katar and his army of living dead! During this time, Arty has finally reached his brother dragons, and he faces them one by one in a series of five trials… Failure is not an option, especially if he wants to come back with a Dofus in his pocket!
An epic confrontation is looming… Who deserves to own the Ebony Dofus, Arty or Djaul? In the meantime, Goultard has run into two old enemies again and is facing one of the most chaotic battles of his life! Will our heroes emerge victorious from these battles, and will they find each other?
While the whole team is laying low, Arty faces a painful dilemma: lead his traveling companions to their death by taking on the Soft'Orn, or let Amakna disappear.
The time has come to prepare for the final battle! Only by making peace with their own consciences will Arty and his friends be able to confront Soft'Orn and put an end to the threat that challenges the gods themselves, once and for all.
Arty and his friends are all fired up! But they're not the only ones… Soft'Orn is also in his best form! Is the World of Twelve in its final days? Or can the bravery of the little band still tip the scales? Glory to the victors, honor to the vanquished!